FaVE 2009: First International Conference on Facets of Virtual Environments

Bild von Sebastian Deterding
27.07.2009 - 00:00

FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments. The recent rise of World of Warcraft®, Second Life® and similar applications has caught the imagination of the public and scholars alike, yet until now the study of virtual environments has been subordinated to a collection of subtopics of established academic disciplines.

FaVE 2009 seeks to establish virtual environments as a research field in its own right. The conference brings together under one academic umbrella current research and emerging developments in the social, technical, legal, economic, design and cultural aspects of virtual environments. To this end, FaVE 2009 invites researchers and practitioners to participate in its interdisciplinary exchange of knowledge and experience. It should be fun!

FaVE 2009 welcomes contributions relating to virtual environments, from all fields. Topics include, but are not limited to:


  • Space & Place: theory of virtuality & space; virtual geography; geospatial web; Web3D & location-based media; mixed & augmented reality; non-euclidean geometries
  • Virtual Societies: communities & networks; interaction patterns & social dynamics; reputation, prestige & peer pressure; produsage; governance & politics
  • Law & Ethics:  virtual government; application of real-world laws & regulations; EULA & ToS; intellectual & virtual property; virtual crime & ethics of virtual behavior
  • History & Culture: history & historiography of VEs; archiving & preserving VEs; cultural heritage; VEs as art; culture and acceptance
  • Technology: scalability & distributed peer-to-peer architectures; interoperability; open standards & the metaverse; security; availability, logging & recovery
  • Human-Computer Interaction: interfaces & interaction devices; usability & user experience; accessibility; art direction & design; enabling user-generated content
  • Productive Uses: serious games; education; collaborative virtual environments; virtual laboratories & experiments
  • Economy: business models; virtual economy & currency; taxation & financial regulation; branding, in-game advertising & franchising
  • Play & Games: game mechanics; storytelling; virtual agents; balancing, realm and quest design
  • Uses & Effects: presence; avatars & identity; cybersickness & the uncanny valley; effects on real-life behavior
  • Users & Players: user demographics; diversity & gender

Paper Submissions

Papers presenting original, previously unpublished research or design work, not currently under review by another conference or journal are solicited.

Please visit the Submission page for detailed submission requirements and procedures: http://fave-conference.org/submission.shtml

All submitted papers will be subjected to double-blind peer review by the international technical program committee on the basis of technical quality, relevance, significance, and clarity. All accepted papers will be included in the printed and electronic FaVE 2009 Conference Proceedings to be published in the ICST Lecture Notes Series by Springer (LNICST).

Important Dates
Full Papers due: February 13th, 2009
Notification of Acceptance: April 10th, 2009
Camera-ready Manuscripts due: April 30th, 2009
Conference Date: July 27th – July 29th, 2009

Important Links
Conference HP (new page underway): http://fave-conference.org
CFP: http://fave-conference.org/cfp.shtml
Submission Guidelines: http://fave-conference.org/submission.shtml