Im Workshop „Games Canon & Games History“ werden Archivierungskriterien für Spielsammlungen, die Meilensteine der Spielewelt und die Herausforderungen bei der Dokumentation der Spielegeschichte beleuchtet. Die Online-Veranstaltung findet am 13. Februar 2024 statt und wird ausgerichtet vom Deutschen Literaturarchiv Marbach und der AG Games.
The selection of computer games varies not only with regard to the profile of the institution, but also in relation to format, accompanying material, and in particular the consoles which are used. For pragmatic reasons, collecting institutions establish specific criteria for the cultural objects to be collected. How can these criteria be defined for a collection of games in order to achieve a documentation of game history that is as broad, varied, and diverse as possible? Is it possible to transfer the debates about the canon found in literary and film studies, as well as related practices such as retrospectives in cultural centers and film museums, to games? Which are the milestones of game culture? What approaches lend themselves to games, and how are they different from other media and archival practices? What, beyond the code or game board, should be archived in game collections? What is of interest in terms of game mechanics, technology, and narrative? What are the dependency relations between software and hardware? Can the history of games be written in national terms? What does a pluralistic game history or a game history from below look like? These questions will be discussed in the five sections of this workshop.
Das Programm und Informationen zur Teilnahme finden sich hier.
Organised by Dîlan Canan Çakir (Freie Universität Berlin/EXC 2020), Research Area 5: “Building Digital Communities”, Anna Kinder (Deutsches Literaturarchiv Marbach, Forschungsverbund Marbach Weimar Wolfenbüttel) and Andreas Rauscher (Albert-Ludwigs-Universität Freiburg, Hochschule Kaiserslautern Virtual Design, AG Games).