Part of the book cover of "Games and Literature," edited by Dîlan Canan Çakir, Anna Kinder, and Sebastian Möring. Three tan pixel-art icons sit near the centre: a handheld game console, a heart, and a floppy disk.
Publikationen

Sammelband: Games and Literature

Book cover of "Games and Literature," edited by Dîlan Canan Çakir, Anna Kinder, and Sebastian Möring. The cover has a green gradient background, fading from light green at the top to a deeper green at the bottom. Three tan pixel-art icons sit near the centre: a handheld game console, a heart, and a floppy disk. The series title "DLAschriften | DLAwritings 23" appears at the top and the publisher name "Wallstein" at the bottom.

Herausgegeben von/edited by: Dîlan Canan ÇakirAnna KinderSebastian Möring

»Games and Literature« explores the intersections of literary studies and digital games. This volume examines how games function as narrative media, cultural artefacts, and objects of scholarly preservation. With perspectives from literary scholars, archivists, and game researchers, it highlights the evolving status of games within academia and cultural memory. Emphasising interdisciplinary approaches, the book addresses storytelling, archiving practices, and game analysis, contributing to ongoing debates on how cultural artefacts evolve through digital media.

Der Sammelband »Games & Literature«, hervorgegangen aus einer internationalen Konferenz am Deutschen Literaturarchiv Marbach, untersucht die Schnittstellen von Literaturwissenschaft und digitalen Spielen. Literaturwissenschaftler/-innen, Spieleforscher/-innen und Vertreter/-innen sammelnder Einrichtungen beleuchten Games u. a. als narrative Medien (Storytelling), kulturelle Artefakte und Objekte wissenschaftlicher Bewahrung und Archivierung.


Der Band erscheint vollständig in englischer Sprache./The volume is published in English.

Reihe/Series: DLAschriften / DLAwritings, Band 23

354 Seiten/pages, 92 Abbildungen/images
ISBN (Open Access) 978-3-8353-8162-9
ISBN (Print) 978-3-8353-6017-4
Wallstein Verlag
Erscheinungsdatum/publishing date: 22.07.2026

DOI https://doi.org/10.46500/83536017

Download: https://www.wallstein-open-library.de/9783835360174-games-and-literature.html, (in case you are experiencing trouble downloading, try via the DNB site https://d-nb.info/1415589003)

Lizenz/license: CC BY-NC-ND 4.0

Beiträge

Seite 5-7, Contents

Dîlan Canan Çakir, Anna Kinder, Sebastian Möring, Seite 9-15: Games & Literature

Bruno Dupont, Hélène Sellier,Seite 19-47: Visual References to Game Culture in Gamer Literature Book Covers

Astrid Ensslin, Maud Ceuterick, Seite 48-61: “I Was the Person Who Wasn’t There”

Dipannita Ghosh, Seite 62-72: Big Worlds on Small Screens

Manoj Jayakumar, Seite 73-83: ‘Bildung’ and Gothic as Playful Perspectives in ‘Spec Ops. The Line’ and ‘The Wanderer. Frankrenstein’s Creature’

Niklas Nylund, Seite 84-103: From Fantasy Classic to Vernacular Video Game

Anna Seidel, Seite 104-115: Staging the Right to the City and its Impossibility

Stefan Köhler, Seite 116-128: Speaking Entire Worlds Into Existence

Christian A. Bachmann, Seite 129-143: The Garden of Folding Paths

Lena Falkenhagen, Seite 144-151: Quartet of Games Culture

Sebastian Möring, Seite 152-161: The Care Motif in ‘Life is Strange

Andreas Lange, Seite 165-181: The Digital Transformation of the Cultural Heritage Sector

Vera Piontkowitz, Seite 182-194: Video Games as an Archive for Intangible Cultural Heritage

Yu Hao, Jiadong Qiang, Seite 195-204: Re-materialising Immortality

René Bauer, Beat Suter, Seite 207-231: Archiving Digital Interactive Games

Alex Holz, Heinz Werner Kramski, Seite 232-244: To Preserve and Provide

Csongor Baranyai, Seite 245-259: Save the Trees!

Gyoonho Kong, Seite 260-268: Emulating the Experience

Mario Donick, Seite 269-283: Retro-Romanticism or Preservation of Cultural Memory?

Joy DuBose, Seite 284-290: Video Game Cataloging

Eugen Pfister, Adrian Demleitner, Seite 291-299: Why We Thought It Was a Good Idea to Build a DACH Games Database

Hanns Christian Schmidt, Seite 303-317: How to Read a Game

Mário Gomes, Seite 318-329: Cave and Code

Stefan Höltgen, Seite 330-347: Reading the Subtexts of Games

Seite 348-353: About the Authors